Instructions Place payload.dat on the SD root, and ugopwn in the private\ds\app\4B475545 folder, along with a .nds on the root called "2222.nds"(it was for testing, and I cba to recompile rn) Then, open flipnote, and open the ugopwn folder Select the flipnote with one frame(should be Flipnote 1) and copy the frame Then, open Flipnote 2, open the frame menu, and press right until a new frame is made Now comes the fun part: Click the paste button 122 times, or at least as close to that as you can be Then hit erase, and it should bring you to frame 2. Click paste, then stage 1 will load stage 2, to then load your .nds Congrats! You should be running the .nds now!
Téléchargement : Ugopwn (DSi américaine uniquement)
Ver 0.0.4: * Now the download progress's update is slowed down to 200ms to reduce CPU usage. * Added "speed" and "remaining time" calculation when downloading. * The app now can detect broken/corrupt content files after anything is finished downloading. * Fixed titles with japanese characters can't build into cias (hopefully), by creating the cia with name: [titleid].cia with make_cdn_cia, then rename it to [title name] - [region] ([titleid]).cia later. * Now all the mac_cdn_cia of all platform will be downloaded through internet. It will help fixed make_cdn_cia issue for macOS. Now the application will work on macOS out-of-the-box without any issues (hopefully).
Ver 0.0.6:
* Completely fixed wrong warning "probably corrupted" bug after finished downloading with IDM (when downloading a title has 3 content files like Kirby: Planet Robobot). It is because of my stupid mistake about variable scope.
Ver 0.0.7:
* (Important fix) Added quotes to make_cdn_cia dir in make_cdn_cia run command. This should fix the issue when the make_cdn_cia can’t be executed because there are some space(s) in base directory.
Téléchargement : Villain3DS v0.0.7
Téléchargement : bfCL v0.4 Source : gbatemp.net